Trying to decide if you should learn to make games yourself or enrol in formal studies? Here are a few pointers to aid you in your direction of choice.
Self taught definitely has some advantages when it comes to costs, at your local library you can not only find books on software development but gain free access to Lynda dot com which is a great place for beginner learning. They have a wide range of courses specially designed for beginners.
University on the other hand can be very expensive, however if your one destiny in life is to make games then it may be worth getting a student loan, etc and making it work. I wouldn't write it off purely on price.
Verdict - self taught 5/5, University 3/5
Quality of Education
While finding the right course can be hit and miss, when you hit, you hit good. There is an absolute treasure trove of information online and it covers everything at a level of complexity consistent with where you are up to.
University education tends to be a little further behind latest standards but not by much, also you get hands on help and structure. Which can be useful if you aren't very good at structuring your own learning. You can still get one on one help online, a lot of course creators (including myself) are open to chatting on discord or skype if people are really struggling.
Verdict - self taught 4/5, University 4/5
The old saying "It's not what you know but who you know" is still very valid, while there are some solo devs who have made amazing games, most of us need help.
For this point, University is at a huge advantage by putting you in contact with lots of people who have similar experience and also connecting you with game studios and networking events so you can meet people to potentially work with.
A lot of the best game studios were founded by university friends who decided to start their own studio.
When you are self taught, you miss this experience. That doesn't write you off but it does make it harder.
Verdict - self taught 2/5, University 5/5
Both learning paths work. If you choose the path of University don't do it just to learn to code, do it to meet smart people to work with. If you choose the path of being self-taught you will need to work extra hard to meet people but you still can through various conferences and meet-ups.
Please comment to tell me what path you are on and what your experience has been so far :)
Editor scripting is something heavily under utilised in modern Unity game development yet it is the most powerful way to take control of Unity and make it yours. Here is a introduction to our new masterclass:
For a limited time this course will be on sale, use the below link for the best price:
Thank you for your continued support, we are committed to bringing out more courses and much more often. In short... we're back!
It is important to us that you have freedom over where you view Apptly Creative view courses. We understand you may be members of other educational services and want to keep down the number of accounts you have to create everywhere.
The following platforms contain or will contain all Apptly Creative courses for outright purchase and unlimited access for the lifetime of the course:
The following platforms do not contain all courses but have other opportunities as well as outright purchase with unlimited access. This may include subscription access or as part of a bundle.
So which should I Choose?
If you want to buy the course or courses outright and have not used Udemy before then I suggest our Apptly Creative platform. It has simple payment options and where possible the cheapest prices.
If you want to see what else is available in your area of interest then I highly recommend having a look at CartoonSmart and StackSkills as they both have a huge catalog of courses and resources.
Let me know if you have any questions or suggestions for future platforms.
While you eagerly await the updates to our iOS / maxOS / etc Game Development course and In-App purchase masterclass as per the amazing new features of the last WWDC, I have a treat for you right now that I hope you enjoy!
2D Game Development in Unity 5.4
Unity 3D is one of the most powerful free to use game engines available today and is an excellent place to start building games.
This course will cover the foundations of using Unity and building a 2D platformer game.
Make sure you watch our free to view videos to prove to you why this is the Unity course you need out of the pack.
What you will learn:
- How to navigate and use the Unity Interface
- Game development concepts and theory
- Build a platformer game from scratch including animation, phyiscs, character movement, objects to collect, platforms and much more
- Learn about structuring your game with a main menu and level selection
- Create re-usable prefabs to build games quickly and elegantly.
- This course will be supported as long as possible with lifetime access, our other courses have been re-recorded several times due to software updates which offers amazing timeless value.
Full source code and public domain resources provided.
I wanted to share with you all the home recording studio currently used to produce our courses and videos. It's taken a long time to get to a point where the studio is comfortable and working as intended but I'm quite happy with the results.
It has been a goal to make the studio as "live to tape" as possible with minimal or no post processing the finish the recording. Initially I had been trying to pull this off with BionxTV however it simply demanded too much resources from my laptop.
The current solution consists of the following:
- Heil PR-40 Dynamic Microphone
- Behringer Xenyx Mixer
- Apple retina MacBook Pro 13"
- 2 Softboxes
- 2 Umbrella Soft Lights
- 1 Cheap Green Screen